Aesthetic considerations for automated platformer design
|Conference paper (help)|
|Aesthetic considerations for automated platformer design|
|Authors:||Michael Cook, Simon Colton, Alison Pease|
|Citation:||missing booktitle : 2012|
|Publisher:||Association for the Advancement of Artificial Intelligence|
|Meeting:||The Eighth Annual AAAI Conference on Artificial Intelligence and Interactive Digital Entertainment|
|Database(s):||Google Scholar cites|
|Web:||DuckDuckGo Bing Google Yahoo! — Google PDF|
|Article:||Google Scholar PubMed|
|Restricted:||DTU Digital Library|
Aesthetic considerations for automated platformer design describes a system, ANGELINA3, that automatically develops a game.
The system does notable person detection by looking up a person on Wikipedia, and the sentiment about the person is gauged by looking the person up on Twitter and using the AFINN word list for text sentiment analysis.